FRAMEFLIP Trust your body, not the screen.
A square neon tunnel that never ends and never slows down. Swipe to survive — the camera never rotates, so the same move sends you a different way depending on which wall you're standing on.
Every run is seconds long. "One more run" is a lie you will tell yourself all evening. Welcome to the tunnel.
— RASS E-VisionOne tap. Three moves. No brakes.
The camera never rotates — the same swipe sends you a different direction on screen depending on which wall you're standing on. Fighting that disorientation is the game.
Tap — Launch
The ship auto-runs forward. No throttle to manage — only steering.
Swipe — Roll
Left / right rolls you around the inside of the tube to a new wall.
Swipe Up — Flip
Jump straight to the opposite wall — the fastest way to dodge a full block.
Swipe Down — Slide
Duck under low bars. Read the hazard a beat ahead, pick the right one of three moves.
Speed climbs forever — no cap, no final level. It's unwinnable by design.
Anything red ends the run on touch. Every run ends in a wipeout. Always.
Distance and score bank on death. Gold becomes coins, spent on ship skins in the Garage.
A Daily run gives everyone the same seeded tunnel once a day, feeding a streak.
Near-misses are the whole point.
Grab gold and shave past hazards on purpose — near-misses build a score multiplier up to ×8. Playing dangerously is playing well.
The tube changes skin as you go deeper.
Coins buy style, not power.
The only progression currency. No purchases involved — ever.
Every run gets a label.
A lore-tag system grades each run and slaps it on the death screen. This is the actual in-game voice — not a paraphrase.
Daily Run
Every player gets the same seeded tunnel once a day. Beat it, keep it, build a streak.
Leaderboard
Best runs save to the device automatically. Sign in with Google Play Games (optional) to compete on a global leaderboard.
ONE MORE RUN.
Built by RASS E-Vision